There's also a button that will make your controlled defender attempt to strip the ball from a carrier, provided you time the button press correctly. Hitting high might cause a less cautious ball carrier to cough up the rock, while going low on a power back is probably the best way to take him down as he pushes past the line.
Doing this has different effects on different types of players. When laying in big hits via the right analog stick, you can hit a player high by pressing up, or low by pressing down. You can now focus coverage on a specific receiver with a quick button press while zoomed out, though doing so will draw defensive resources away from other receivers. Most of these updates are on the defensive side of the ball.
Madden 08 pc graphics ps3#
Some of the new control upgrades from the PS3 and 360 versions of Madden have made it into these versions as well. Beyond being able to spot who on the field is good and who is not so good, and periodically being able to fix a mismatch you might not have otherwise noticed, it doesn't feel like there's much value to the system on these versions. Sure, you know the difference between a power running back and a speedy running back, but those have always been obvious differences. There aren't those subtle differences in play styles. There are certainly some base-level distinctions to be made, but for the most part, players play exactly the way they always have in a game of Madden. On the Xbox 360 and PlayStation 3, this system was fantastic because you could really see the differences in play between the various types of weapons, and the game itself became about finding mismatches you could exploit on both sides of the ball. Due to specific icons for each type of player, you can now see the difference between a possession receiver and a big-play receiver, an accurate quarterback and a strong-armed quarterback, a shutdown cornerback and a press-coverage cornerback.you get the idea. This system is basically designed to provide differentiation between specific types of star players. The big addition in every iteration of this year's Madden is the new "weapons" system. No, you shouldn't care, unless those are the only systems you own. Yes, EA is still making Madden on the PS2, Xbox, and GameCube. Granted, some of the additions are kind of stupid, and only a few of the gameplay upgrades really qualify as useful, but for those who just want a new Madden game and can't buy it on current-generation hardware, that might be just enough to make it worth your while. In fact, it's actually a little surprising that EA chose to add as much as it did to this year's game.
For those who haven't, you're not going to be completely left out in the cold. The life spans for these consoles are rapidly coming to a close, and the likelihood is that most players have probably already pushed forward onto the Xbox 360, Wii, and PlayStation 3 by now. It's probably not really a surprise to anyone that Madden on the PlayStation 2, Xbox, and GameCube this year would essentially be on autopilot.