You might have asked yourself already, why in the hell did Todd Howard take away our ability to just drop in mp3 files willy nilly? Music Types are why. Next, click on the Music Type section and here you will see all of the currently defined "playlists" for tracks in the game. But how does the game know when you want this track to play. So you now have a new track ready to be used in Skyrim. I'm not going into detail on the other options, so if you want to know more then read this wiki article: If you created the music folder in the correct location the path should already be set to that folder, so navigate to the file and click ok. Next set the track type to single track and click the Choose File button to select your wav file. For example I added the track, The Shire from the Fellowship soundtrack and named it AHS_MUSExploreTheShire. I use the naming convention modname_MUS followed by Explore, Dungeon, Etc, and then something to specify what the track actually is. This will open the edit Music Track dialogue. Right click anywhere in the list of Music Tracks and click "New".
To keep things simple I'm just going to focus on single tracks. This is where single tracks, silent tracks, and pallete tracks are defined, and there's a ton of options here. For simple music additions/replacements you will only have to deal with these two areas.Īfter expanding audio, click on Music Track. Expand Audio and notice Music Track and Music Type. Once you've loaded your data in the creation kit and have saved to create your plugin, navigate to the Audio section in the Object Window. I recommend you read through this tutorial first. So save often! You will want to know the basics of using the creation kit and navigating through the object window to be able to do this. I say buggy because it crashes on me frequently as I've seen it does for a lot of other people as well. Once you get all your files converted, fire up the buggy Creation Kit. I've been using the lord of the rings soundtracks and transcoding mp3 (v0) to wav and the quality is fine. If you really feel strongly enough about the quality loss that your ears likely aren't able to discern than re-rip that album or redownload it in flac and start from there. Some people will complain about transcoding an mp3 to wav, but it's not a big deal for something like this.
EXPORTING FROM BETHESDA CREATION KIT WINDOWS
I use a windows program called dbpoweramp. To get started you will want to convert all your desired audio files to the wav format. I go one step further and create my own plugin folder with folders for explore, battle, dungeon, etc. For organizational purposes put the files in "data/music/". With the method I'm using, you can name your files whatever you want. I didn't delve much into changing the music pre-CK but it seemed like it relied on naming files in a specific way to effectively override what was in the bsa. In fact, the creation kit only allows you to add new music tracks in the. You can add all your music to the game as wav files. If there's a post out there already covering this, I apoligize.
Seems to be a lot of confusion on replacing/adding music in Skyrim using the creation kit.